索尼将「积极」投资第一方工作室与第三方独占游戏

索尼今年花大钱投资独占游戏

索尼明年将会「积极投资」第一方工作室,并与更多第三方工作室合作,当然也少不了花大钱支持这些计划。

在索尼的电话财报会议中,索尼 CFO Hiroki Totoki 解释,公司将会加强独占游戏,并用两个方法达成:「我们打算除了继续与外部工作室合作外,还会更积极地投资内部工作室。」

他还特别提到与《刺客信条》前设计师 Jade Raymond 创立的 Haven Entertainment 合作,第一个新作将会是 PS 全新 IP 游戏。之前也宣布将与前《命运》和《光环》开发团队推出最新多人游戏。看来日后还会看到更多独占游戏的情报。

<b>6. Sony Skips E3</b><br /> <br /> Between its now-famous “game sharing” video in 2013, Final Fantasy VII Remake reveal in 2015, and the entirety of its 2016 show — during which Days Gone, Death Stranding, God of War, and Marvel’s Spider-Man were all announced — Sony made a name for itself as this generation’s most consistently exciting and unpredictable E3 presenter. So, naturally, it was a massive bummer when the company announced it would be skipping the expo in 2019.<br /> <br /> In addition to missing out on potential reveals and closer looks at its upcoming lineup — The Last of Us Part II and Ghosts of Tsushima, to name two — Sony’s absence begat the absence of E3’s most compelling drama: PlayStation vs. Xbox. Yes, console wars are trivial, but there’s a theater to E3, and at the heart of that theater is a heavyweight showdown between two of the world’s biggest names in games. Even Xbox head Phil Spencer said E3 “is not as good” without PlayStation.<br /> <br /> It’s unclear if PlayStation will be back for E3 2020, but with PS5 launching next Holiday, we’d be surprised not to see it return — and for the sake of the expo, we hope it does.

至于索尼自己的 PlayStation Studios 事业部,Totoki 清楚地表明,将会大幅增加给第一方工作室的预算。他说,「随着我们进一步加强内部软件的优势,我们打算每年花大约 200 亿日币增加开发人手与其他内部开支。」

Totoki 补充说,公司已经向《堡垒之夜》与 Unreal 引擎的开发商 Epic Games 多次注资,意图在游戏产业内打造「元宇宙」(metaverse)。「我们对 Epic Games 的几次投资,与其他的索尼事业群都希望加强游戏的社交与平台功能。」

这也与 SIE CEO Jim Ryan 之前说 PS5 将会比之前几代 PS 产品有更多独占游戏的说法不谋而合。

本文编译自 IGN US 相关内容。