姜还是老的辣?IGN《刺客信条》系列评分盘点

刺客的历史。

姜还是老的辣?IGN《刺客信条》系列评分盘点

《刺客信条:起源(Assassin's Creed Origins)》于10月27日全球发售,登陆PC/PS4/Xbox One。我们给游戏打了9分,认为“它让《刺客信条》系列重新变得令人垂涎”。

Every IGN Assassin's Creed Review

得益于游戏出色的表现以及育碧中国的努力推广,想必有很多新玩家开始对《刺客信条:起源》以及整个系列产生兴趣了。IGN中国在此奉上IGN之前所有的《刺客信条》系列作品评分、评语,让大家对该系列的发展轨迹有大致的了解。

刺客信条

Released November 13, 2007 -- Reviewed by Hilary Goldstein -- Our Verdict: If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal. Wasting the big twist on the first five minutes of gameplay is a tremendous mistake, but not nearly as damaging as the ill-conceived assassination investigation quests, which get old fast. The exploration aspects of Assassin's Creed and the combat are both plusses in my book. But those two elements are only a small part of the whole.

发售日:2007.11.13

测评人:Hilary Goldstein

评语:如果你只玩一小时的《刺客信条(Assassin's Creed)》,那你可能会觉得这游戏很精彩。但随着流程的推进,游戏的双重故事线以及重复性的任务开始变得让人厌烦。游戏中有许多很棒的独立要素,但却淹没在了育碧蒙特利尔的许多糟糕设计中。把翻转情节设置在开场5分钟是一个巨大的错误,但比起设计失败、很快让人厌倦的刺杀调查任务就没那么严重了。游戏的探索机制和战斗让笔者惊喜,但它们只是游戏的一小部分。

刺客信条2

Released November 17, 2009 -- Reviewed by David Clayman -- Our Verdict: Assassin's Creed II transforms a middling action game into an intriguing and consistently entertaining open-world adventure. Based on this game, Ubisoft Montreal should run a clinic on how to iterate a franchise and if the series continues in this vein, the next installment will take aim at Rockstar's best efforts. The experience is layered, unique, and shows an incredible attention to detail. This is one case where the sequel has triumphed over the original by catching the gameplay up to the already excellent visuals. No matter what your preconceptions are about Assassin's Creed II, the game is well worth your time and money.

发售日:2009.11.17

测评人:David Clayman

评语:《刺客信条2(Assassin's Creed II)》从普通的动作游戏进化成了迷人、好玩的开放世界冒险游戏。就本作来说育碧都能开课讲解如何优化一个游戏品牌了,按这样发展下去,其续作将剑指摇滚之星旗下的大作。本作的体验丰富而独特,同时非常注重细节。这是一个“续作在画面出色的基础上通过增强游戏性来超越前作”的很好范例。不管你对《刺客信条2》之前的设想如何,它都值得你投入时间和金钱。

刺客信条:兄弟会

Released November 16, 2010 --  Reviewed by Cam Shea -- Our Verdict: Brotherhood is a great game, but it's hard to wholeheartedly recommend. This is really a title designed for fans of Assassin's Creed II, as it's a continuation of that story, but the reality is that people who finished that game want something new--or that at least represents a clear step forward. Brotherhood doesn't deliver that. The game doesn't advance the wider narrative very far, the new mechanics don't really add a great deal and the mission designs rarely explore new gameplay possibilities.

发售日:2010.11.16

测评人:Cam Shea

评语:《兄弟会(Brotherhood)》是一款出色的游戏,但我们很难全力推荐它。本作是为《刺客信条2》的粉丝准备的,因为它延续了之前的故事。但现实是2代的粉丝希望看到一些新意,或者至少有一些明显的进步,可本作没做到这一点。游戏没有大幅拓展故事线,新的玩法也不够有分量,任务设计也没能增加更多的游戏性。

刺客信条:启示录

Released November 14, 2011-- Reviewed by Richard George -- Our Verdict: This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure.

发售日:2011.11.14

测评人:Richard George

评语:这是目前最好的《刺客信条》游戏,虽然优势非常微弱。如果你一路见证了阿泰尔和艾吉奥的生平,那你实在没理由错过他们最后的冒险故事。

刺客信条3

Released October 30, 2012 -- Reviewed by Keza MacDonald -- Our Verdict: Assassin's Creed III is very enjoyable overall, but it’s not consistently brilliant. Not everything about the game gels together convincingly and the missions’ unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can’t help but respect it; no other open-world game has ever given us a setting that's as impressive to observe or as full of things to do as this. Connor’s story has its lulls but it still tells a tale much richer and more compelling than most other games manage, set in a fascinating period of history. Assassin’s Creed III isn’t as huge an improvement upon its predecessors’ achievements as many players will be hoping for, but it’s still up there with the best that the series has achieved - even if it isn't quite the best.

发售日:2012.11.30

测评人:Keza MacDonald

评语:《刺客信条3(Assassin's Creed III)》整体上非常好玩,但不是尽善尽美。游戏的一些部分不够令人信服,一些任务的种种限制条件有时也削弱了游戏辛辛苦苦营造的自由感。不过游戏的成功之处值得尊重,没有其他什么游戏像本作一样为我们带来了如此好看、充实的世界。康纳的故事有乏味之处,但它也比其它很多游戏更丰富、更吸引人。本作的进步幅度没有许多玩家期待的那么大,但它也尽力做到最好了——哪怕它本身不算是最好的。

刺客信条3:解放

Released Oct. 30, 2012 -- Reviewed by Greg Miller -- Our Verdict: Assassin's Creed III: Liberation is a simplified version of the Assassin's Creed franchise. The moves and kills you'd expect are here, but the story is boiled down to be easy to jump in and out of. That takes away some of the excitement in playing through it.

发售日:2012.11.30

测评人:Greg Miller

评语:《刺客信条3:解放》是简化版的刺客游戏,它包含了你设想的动作和刺杀玩法,但故事简单平淡,让玩家容易理解,也容易遗忘。这在很大程度上削弱了游戏的魅力。

刺客信条4:黑旗

Released November 19, 2013 -- Reviewed by Marty Sliva -- Our Verdict: The amazing world of Assassin’s Creed IV: Black Flag has kept me gladly occupied for longer than any other game in the series, even though its story isn’t the strongest. At no point in my dozens of hours was I ever at a loss for something to do. Simply sailing wherever the wind takes me and seeing what sort of trouble I can get into is a complete joy. Beyond the underwhelming main campaign, Black Flag delivers a world brimming with gorgeous places to go, amazing secrets to discover, and nefarious pirates to stab.

发售日:2013.11.19

测评人:Marty Sliva

评语:笔者在《刺客信条4:黑旗(Assassin’s Creed IV: Black Flag)》的惊人世界中度过了比系列其它游戏都更长的时间,哪怕它的剧情不是最好的。笔者在几十个小时的流程中总有一些事情可做。随风航行、看究竟能去到什么地方也很有趣。在人气不高的主线流程之外,《黑旗》中有许多美丽场景等你游览,许多秘密等你探索,还有许多坏海盗等你清剿。

刺客信条:叛变

Released November 11, 2014 -- Reviewed by Daniel Krupa -- Our Verdict: Rogue has the most interesting story of any recent Assassin’s Creed game. It’s fascinated by its own history, and introduces a level of ambiguity which changes how we look at the formerly simple conflict between Assassins and Templars. So it's all the more disappointing there's so little to do while the story is being told; the upgrade economy's pointless and most of the tasks are quite trivial. Story aside, so much of Rogue feels redundant, repetitive, and ultimately in need of reinvention.

发售日:2014.11.11

测评人:Daniel Krupa

评语:《叛变(Rogue)》的剧情是近几作刺客游戏中最有趣的。它单独讲述了一段历史故事,采取了模糊的手法,改变了我们对之前刺客与圣殿骑士争斗的简单认知。然而故事出色的同时玩家无事可做是游戏的一大败笔,其升级系统毫无意义,许多任务缺乏价值。《叛变》在剧情之外显得冗余,重复,需要大幅调整。

刺客信条:大革命

Released November 11, 2014 -- Reviewed by Marty Sliva -- Our Verdict: Assassin’s Creed Unity leverages the new-generation consoles to add spectacular new sights and successful co-op multiplayer, but in doing so, it’s created some substantial new problems instead of solving the series’ most persistent ones. The scope is stunning, the customization is satisfying, and the multiplayer touches upon some really ambitious ideas. But the lack of a strong main character or interesting take on the Assassin’s Creed universe costs it momentum and excitement, and the persistent control problems are still a thorn in its side. The first truly new-gen Assassin’s Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn’t what I’d call revolutionary.

发售日:2014.11.11

测评人:Marty Sliva

评语:《刺客信条:大革命(Assassin’s Creed Unity)》运用新主机的优势,带来了好看的新场景和出色的合作多人模式,但游戏这么做的结果是没有解决老问题的同时增加了一些新问题。游戏规模惊人,自定义选项令人满足,多人模式也很有想法,但缺乏足够突出的主角、未能进一步探索《刺客信条》故事宇宙让游戏变得没那么让人激动了。而且操作也始终是个问题。首款新世代《刺客信条》好看,好玩,同时部分指引了系列的发展方向,但笔者不认为它是革命性的。

刺客信条:枭雄

Released October 23, 2015 -- Reviewed by Daniel Krupa -- Our Verdict: Assassin’s Creed Syndicate is the most fun I’ve had with an Assassin’s game since Black Flag. In fact, I liked it more. Apart from its ill-fitting conclusion, it never takes itself too seriously and delights in the rich possibilities of its Victorian setting and great new grapple gun. As you explore its contrasting boroughs, you glean some sense of what powered this great city in the 19th century. The story missions capitalise on this by exploring different spheres of influence, which when combined with elements like mass transit, heavy industry, and law enforcement, make this feel like a different type of city than has been featured in the series to date. Best of all, Syndicate asks you to take London back in a way puts the last few games to shame.

发售日:2014.11.11

测评人:Daniel Krupa

评语:《刺客信条:枭雄(Assassin’s Creed Syndicate)》是笔者自《黑旗》后玩过的最有趣的刺客游戏,而且说实话更喜欢它。除了有些糟糕的结尾,游戏总体很娱乐,很好地展现了维多利亚时期的多样性以及一把钩爪枪的玩法。当你探索各种差异显著的行政区时,你也能了解到支撑这一19世纪伟大城市发展的动力源泉。游戏剧情任务很好地利用了时代设定,展现了公共交通、重工业以及执法状况对势力范围带来的影响,让它感觉上和系列之前的城市截然不同。最棒的在于,《枭雄》邀你探索伦敦市的多样方式会让系列之前的游戏感到自惭形秽。

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